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MHR: Spider-Man vs. Doctor Octopus

December 30, 2015

ASM 03_00This was a writeup of an “actual play” report that I did back in the day for the Marvel Heroic Roleplaying RPG. I had hosted them on the publisher’s forums, but they’ve been having all sorts of issues, so I’m re-hosting the reports here.

I apologize for the formatting, which is a little wonky over here.


Spider-Man Datafile
Peter Parker [secret]

Affiliations:
Solo D10, Buddy D8, Team D6

Distinctions:
Hard-Luck Hero
Wisecracker
With Great Power Comes Great Responsibility

Power Sets:
SPIDER-POWERS
Enhanced Senses D8, Enhanced Stamina D8, Superhuman Reflexes D10, Superhuman Strength D10, Wall-Crawling D6

SFX: Spider-Sense. Spend 1 PP to add Enhanced Senses (or step up if already in your pool) and reroll all dice on a reaction.

SFX: Second Wind. Before you make an action including a Spider-Powers power, you may move your physical stress die to the doom pool and step up the Spider-Powers power for this action.

Limit: Exhausted. Shutdown any Spider-Powers power to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.

WEB-SHOOTERS
Swingline D8

SFX: Grapple. When inflicting a web-related complication on a target, add D6 and step up your effect die.

SFX: Web Constructs. When creating web-related assets, add D6 and step up your effect die.

Limit: Out of Web Fluid. Shutdown Web-Shooters to gain 1 PP. Activate an opportunity to recover or during a Transition Scene.

Specialties:
Acrobatics Expert D8, Combat Rookie D6, Covert Rookie D6, Science Expert D8, Tech Expert D8

Milestones:
Secret Identity
1 XP when you lie or accept humiliation in order to protect your secret identity, or when you act in such a way as to jeopardize your secret identity.
3 XP when you skip a social engagement to fight crime, or let criminals get away so that you can keep a social engagement.
10 XP when you decide to tell someone that you are Spider-Man, or decide that you can never tell anyone of your double life.

With Great Power Comes Great Responsibility
1 XP when you protect innocents from harm, or when innocents come to harm through your actions or inaction.
3 XP when you defeat a villain that has harmed innocents, or when you chose not to defeat such a villain.
10 XP when you have a crisis of faith and decide to hang up your webs for good, or when you decide that you have a responsibility to protect innocents as Spider-Man.


Doctor Octopus Datafile
Otto Octavius [public]

Affiliations:
Solo D10, Buddy D6, Team D8

Distinctions:
Arrogant
Brilliant Physicist
I’ll Show Them!

Power Sets:
ARTIFICAL ARMS
Arm-Walking D6, Enhanced Reflexes D8, Stretching D8, Superhuman Durability D10, Superhuman Strength D10

SFX: Grapple. When inflicting a complication on a target, add a d6 and step up your effect die.

SFX: Multiple Arms. Against a single target, step up or double an Artificial Arms die. Remove the highest rolling die and add use three dice for your total.

SFX: Multipower. Add more than one Artificial Arms power to your pool. Step back each Artificial Arms die in your pool once for each die beyond the first.

SFX: Protective. When reacting to a physical attack vs. Otto’s person, add a d6 and step up your effect die.

Limit: Robotic Arms. Shutdown Artificial Arms and add a D6 to the Doom Pool. Recover via opportunity or transition.

Specialties:
Science Master D10, Tech Expert D8


Amazing Spider-Man #3

Starting Doom Pool: 2D6

Issue Milestone
Spider-Man Versus Doctor Octopus
1 XP when you rescue civilians from Doctor Octopus, or reclaim property that he has seized.
3 XP when you capture Doctor Octopus, or let him escape in order to save civilians.
(there is no 10 XP milestone for this issue)

For his two milestones, Spider-Man will select Spider-Man Versus Doctor Octopus and his own With Great Power Comes Great Responsibility milestone.

Issue 3, Scene 1: NYC

Doom Pool: 2D6
Spider-Man: 1 PP, no stress

Narrator: “A story has to start somewhere, so let’s begin with a lonely warehouse, in the dead of night, where we find a robbery taking place…”

Three goons are hauling off a safe.
Goon 1: “Hold it, you guys! I think I heard somethin’!”
Goon 2: “Relax, Charlie! It was probably just a mouse!”

Spider-Man’s belt signal shines down from above, lighting up the wall in front of the goons!
Spider-Man: “Mouse? You’ve never seen a mouse like this before!”

The goons are a 2D4 mob – a handful of poorly organized minor thugs. The mob is a minor Watcher character that has multiple Team dice – D4s in this case. Each D6 of stress or complications will remove a Team die. When all the Team dice are defeated, so is the mob.

Spider-Man is hanging out on a wall above the goons, and tries to intimidate them with his belt light. He doesn’t have a Menace specialty, so his die pool is a little smaller than usual. In this case, the belt light is just a bit of narrative flair; it doesn’t have a mechanical representation.

Spider-Man: Solo D10 + Wisecracker D8 + Wall-Crawling D6 = D6 (2) + D8 (1) + D10 (5) = 7 total, D4 effect, 1 opportunity.
Peter gains 1 PP (2 total) for the opportunity and the Doom Pool steps up a D6 (D6+D8 total).

Goons: Team 2D4 + Hardened Criminals D8 + Menace Rookie D6 = 2D4 (2, 3) + D6 (5) + D8 (5) = 10 total, D4 effect.

The intimidation attempt has no effect.

Goon 3: “Get ‘im! There are three of us! He can’t take us all!”
Spider-Man: “Brother, you’re living in a fool’s paradise!”

Spider-Man leaps down and the goons rush him.

The goons are attempting to pummel Spider-Man. He will dodge about and punch them right back!

Goons: Team 2D4 + Hardened Criminals D8 + Combat Expert D8 = 2D4 (3, 2) + 2D8 (7, 3) = 10 total, D8 effect.

Spider-Man: Solo D10 + Wisecracker D8 + Reflexes D10 + Acrobatics Expert D8 = 2D8 (4, 3) + 2D10 (7, 8) = 15 total, D10 effect.
Spider-Man will spend a PP (1 total) to add an additional D8 effect die, and then spend another PP (0 total) to inflict stress with his reaction. Because his total is 5 greater than the goons’, Spidey scores an extraordinary success, and his original effect die is stepped up to a D12. I should note that extraordinary success only applies to reaction rolls when the action is foiled and the re-actor keeps his or her effect die.

The goons take D12 physical stress, which removes one Team die, and then take D8 physical stress, taking out the last Team die. The mob has been defeated.

Spider-Man easily pummels the thieves into unconsciousness, and they are webbed up for the police. Afterwards, Peter reflects on his life so far as a crime fighter. “It’s almost too easy! I’ve run out of enemies who can give me any real opposition! I’m too powerful for any foe! I almost wish for an opponent who’d give me a run for my money!” (Laying it on thick there, Stan)

(one thing that really struck me while reading these old comics is how every sentence ends in an exclamation point!)

Issue 3, Scene 2: US Atomic Research Center

Doom Pool: D6+D8
Spider-Man: 0 PP, no stress

Here we are introduced to Otto Octavious, known to his colleagues as Doctor Octopus for the mechanical harness he wears to work with radioactive materials. But while Doc Ock is working…

Engineer 1: “Look! The radiation-meter has gone whacky! (Whacky? What kind of engineer is this?!) Something is wrong! There’s gonna be a blow up!”
Engineer 2: “Sound the alarm!”

There is an explosion, but Otto survives. At the hospital, we find out that he has suffered an “uncertain” amount of brain damage, and that the radiation has caused the mechanical arms to become fused to his body. When Otto awakes, he’s eager to get back to work, but is told he needs to stay in bed. He does not take the news well.

Otto: “They’re jealous of me! They want to keep me from my work! But I’ll show them! The window is barred! No one can hold Doctor Octopus against his will! No one!”

Otto merely thinks that he has to escape, and his arms reach out and rip the iron bars from the window!

Doc Ock calls the hospital administrator into his room (an odd request to make and to fulfill) and takes him hostage!

Otto: “Ha-ha! You don’t believe what you see? But it’s true! I’m all-powerful! (Really? You have some extra arms, dude. All-powerful you are not) From now on, I give the commands here!”

Issue 3, Scene 3: The Daily Bugle

Doom Pool: D6+D8
Spider-Man: 0 PP, no stress

The hospital has been shut down, with no one entering or leaving, but nobody knows why. And strangely, word has gotten to the Daily Bugle, but no one inside or out has called the cops? J. Jonah Jameson tasks Peter Parker with getting in there and taking some pictures of the injured scientist (Otto, still presumed to not be an insane super-villain). You would think Jonah might be more interested in why a hospital would get suddenly locked down with no involvement from the authorities…

Issue 3, Scene 1: Bliss Private Hospital

Doom Pool: D6+D8
Spider-Man: 0 PP, no stress

Spider-Man easily leaps the wall surrounding the facility, and then starts crawling up the side of the building.

Spider-Man: “Boy, it’s great being Spider-Man! I can do almost anything! The only problem is – my jobs are too easy! I’d welcome a little competition once in a while!” (cue the comeuppance!)

Peter reaches a window, and looking in, sees Doc Ock working away at a chemistry set while two nurses and the hospital administrator protest their captivity. Spider-Man stays hidden until Doc Ock picks up the hospital admin with two of his mechanical arms and threatens him! Spider-Man swings through the window on a webline, hoping to free the admin from Doc Ock’s clutches.

There are two Scene Distinctions in play: Frightened Staff and Chemistry Lab.

Spider-Man is rolling to remove the Frightened Staff scene distinction, so he’ll need a D8 or better effect die. Doc Ock will attempt to hold onto his prisoners, using the speed and strength of his artificial arms. He will use his Multipower SFX to add in both his arms’ Reflexes and Strength, stepping both dice back by 1 in the process.

Spider-Man: Solo D10 + Wisecracker D8 + Strength D10 + Swingline D8 + Combat Rookie D6 = D6 (1) + 2D8 (5, 7) + 2D10 (8, 3) = 15 total, D10 effect, 1 opportunity.
Peter gains 1 PP (1 total) for the opportunity and the Doom Pool steps up a D6 (2D8 total).

Doc Ock: Solo D10 + Frightened Staff D8 + Strength D8 + Reflexes D6 + Tech Expert D8 = D6 (5) + 3D8 (6, 3, 7) + D10 (8) = 15 total, D8 effect.

Since the reaction roll has to beat the action roll to foil it, Spider-Man wins the contest. He will use his effect die to remove the Frightened Staff scene distinction. This earns him 1 XP (5 total) for protecting civilians, as part of his With Great Power Comes Great Responsibility milestone, and another XP (6 total) for rescuing civilians from Doc Ock, as part of the Spider-Man Versus Doctor Octopus milestone.

Otto drops the administrator and the staff flees the scene. The battle is on! Doc Ock goes all-out on Spider-Man, attacking him low with two arms, and then hitting him high with the other two as Spidey dodges!

Doc Ock will be using his Multipower SFX to add in both his Strength and Stretching dice, and his Multiple Arms SFX to double his Strength die against a single target. After the roll, he will have to discard the highest result, but can add three dice for his total (instead of just two).

Spider-Man decides early on to use his Wisecracker distinction as a D4, representing Peter’s flip attitude and overconfidence in the current situation. But once he sees Ock’s high total, he also decides split his Acrobatics Expert from D8 into 2D6. This is a built-in feature of specialty dice, and can come in handy when your die pool is looking a little skimpy.

Doc Ock: Solo D10 + I’ll Show Them D8 + Strength 2D8 + Stretching D6 + Tech Expert D8 = D6 (4) + 4D8 (7, 4, 6, 5) + D10 (10) = 18 total, D8 effect.
The 10 was discarded as per the Multiple Arms SFX, and the 7, 6, and 5 were used for the total.

Spider-Man: Solo D10 + Wisecracker D4 + Reflexes D10 + Acrobatics Expert 2D6 = D4 (4) + 2D6 (4, 3) + 2D10 (5, 9) = 14 total, D8 effect.
Peter gains 1 PP (2 total) for the D4 distinction.

Spider-Man could have spent 2 PP to boost his total past 18, turning Ock’s hit into a miss, but for now he is content to hold onto his PP and take the hit. Spidey takes D8 physical stress.

Spider-Man: “You don’t think those dumb-looking flappers of yours can move fast enough to catch Spider-Man, do you? Hey!! Wha?”
Doc Ock: “Surprised? Doctor Octopus is far more powerful than you dreamed! Far more powerful than even you!”

Spidey is surprised by the overwhelming assault of the mechanical arms. One of the arms manages to sock him in the jaw.

Spider-Man: “Don’t let that one punch go to your head, pal! I’ve got a few more surprises!”

For his turn, Spidey will attempt to web some of the arms together while giving the good doctor the high hat. This is a complication, so he gets to use his Grapple SFX.

Spider-Man: Solo D10 + Wisecracker D8 + Reflexes D10 + Swingline D8 + Grapple SFX D6 = D6 (3) + 2D8 (1, 6) + 2D10 (7, 8) = 15 total, D8 effect, 1 opportunity.
The effect is stepped up because of the Grapple SFX, making it 15 total, D10 effect, 1 opportunity.
Peter gains 1 PP (3 total) for the opportunity, and the Doom Pool steps up a D8 (D8+D10 total).

Doc Ock: Solo D10 + I’ll Show Them D8 + Reflexes D8 + Tech Expert D8 + Peter’s Stress D8 = 4D8 (2, 4, 2, 3) + D10 (7) = 11 total, D8 effect.

Doc Ock gains a D10 Webbed Arms complication.

Spidey webs two of Ock’s mechanical arms together.

Doc Ock: “Holding only two of my arms isn’t enough! I still have more!”

Ock reach out to grab Spider-Man with his two free arms, while the webbed ones work on breaking themselves free.

Doc Ock’s grab is a complication, so it will enable his to use his Grapple SFX, which works the same as Spider-Man’s. He will also use his Multipower SFX (Strength and Stretching) and Multiple Arms SFX (doubling Strength) again. Spider-Man will attempt to keep the arms at bay with his might.

Doc Ock: Solo D10 + I’ll Show Them D8 + Strength 2D8 + Stretching D6 + Tech Expert D8 + Grapple SFX D6 + Peter’s Stress D8 = 2D6 (1, 6) + 5D8 (7, 5, 4, 4, 6) + D10 (4) = 17 total, D8 effect, 1 opportunity.
The 7 was discarded as per the Multiple Arms SFX, and the 5, 6, and 6 were used for the total.
The effect is stepped up because of the Grapple SFX, making it 17 total, D10 effect, 1 opportunity.
The Watcher spends the D10 from the doom pool (D8 remaining) to add the D10 as an extra effect die, making the final result 17 total, 2D10 effect, 1 opportunity. (This is why the Watcher used the D8 for the initial effect die, instead of the D10 – a D10 is needed to remove the Webbed Arms complication, and the initial effect is stepped up only for the complication)

Spider-Man will spend 1 PP (2 remaining) to activate the Watcher opportunity and gain a stepped up Push die.

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Strength D10 + Combat Rookie D6 + Webbed Arms complication D10 + Super-Push D8 = D6 (1) + 2D8 (1, 2) + 3D10 (6, 4, 5) = 11 total, D10 effect, 2 opportunities.
Peter gains 1 PP (3 total) for the opportunities, and the Doom Pool gains a D8 (2D8 total).

It’s impossible for Spider-Man to boost his total high enough to win the roll. Doc Ock uses one effect die to give Spider-Man a D10 Grabbed complication, and the other effect die to remove the D10 Webbed Arms complication.

Spider-Man is manhandled by the two arms, and locked in a deadly embrace with them. The other two arms snap apart the webbing that was holding them together.
Spider-Man: “My web! He snapped it! Nobody has ever done that before!”

The two newly-freed arms come rushing at Spider-Man, just as his hands are full with the two already assaulting him.

Normally Spider-Man would go next, but the Watcher is going to be a bit of a jerk and have Doc Ock choose himself to start off the next round. Ock tries to grab one of Spidey’s limb with each of his arms, immobilizing the wall-crawler. This is an attempt to step up the existing Grabbed complication that Ock already has vs. Spidey.

Doc Ock: Solo D10 + I’ll Show Them D8 + Strength 2D8 + Stretching D6 + Tech Expert D8 + Grapple SFX D6 + Peter’s Stress D8 + Grabbed complication D10 = 2D6 (3, 1) + 5D8 (8, 6, 4, 3, 1) + 2D10 (9, 4) = 18 total, D10 effect, 2 opportunities.
The 9 was discarded as per the Multiple Arms SFX, and the 8, 6, and 4 were used for the total.
The effect is stepped up because of the Grapple SFX, making it 18 total, D12 effect, 2 opportunities.
The Watcher will spend a D8 from the Doom Pool (D8 remaining) to add the 3 to the total, making it 21 total, D12 effect, 2 opportunities.

Spider-Man will spend 1 PP (2 remaining) to activate the Watcher opportunity and gain a stepped up Push die.

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Strength D10 + Combat Rookie D6 + Super-Push D8 = D6 (4) + 2D8 (2, 1) + 2D10 (2, 5) = 9 total, D10 effect, 1 opportunity.

Peter will spend 1 PP (1 remaining) to activate his Spider-Senses SFX, adding his Senses die to his pool and getting a re-roll.

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Senses D8 + Strength D10 + Combat Rookie D6 + Super-Push D8 = D6 (5) + 3D8 (7, 4, 1) + 2D10 (5, 2) = 12 total, D10 effect, 1 opportunity.
Peter gains 1 PP (2 total) for the opportunity, and the Doom Pool gains a D6 (D6+D8 total).

Unfortunately, Spider-Man is unable to increase his total to the point where he can stop the attack. Doc Ock’s total is more than 5 (but less than 10) greater than Spider-Man’s, which steps up Ock’s effect die from the extraordinary success. Spider-Man’s Grappled complication is boosted to D12+, leaving him helpless.

Dr. Octopus’ arms grab Spider-Man by the wrists and ankles, and hoist him up into the air, helpless.

Doc Ock: “Now, watch me trap a spider in a web of my own – a web made of my new-found arms! Your strength is merely that of a spider, but mine is the energy an atom, born of a nuclear accident! You dared to mock me before! Why aren’t you mocking me now? Where are you brave words and taunts now, Spider-Man? You’re no threat to me!”

Normally, it would be Spider-Man’s turn, but because of the D12+ complication, he is unable to act. So the turn order comes back around to Doc Ock, who will gratuitously slap his helpless foe. This is a chance for Ock to inflict some emotional stress. Spidey gets a reaction roll, but Ock gets to add the Grabbed complication to his pool as a D12.

Doc Ock: Solo D10 + Arrogant D4 + Strength D10 + Tech Expert D8 + Peter’s Stress D8 + Grabbed complication D12 = D4 (4) + 2D8 (6, 6) + 2D10 (6, 9) + D12 (9) = 21 total, D10 effect.
The 9 was discarded as per the Multiple Arms SFX, and the 6, 6, and 9 were used for the total.
The Doom Pool adds a D6 for the D4 distinction (2D6+D8 total).

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Strength D10 + Combat Rookie D6 = D6 (4) + D8 (4) + 2D10 (3, 5) = 9 total, D10 effect.

Doc Ock’s total is more than 10 (but less than 15) greater than Spider-Man’s, which steps up Ock’s effect die twice from the extraordinary success. Peter takes D12+ emotional stress.

Otto brings the struggling Spider-Man close, bitch-slaps him, and tosses him out through the broken window and into the hosptial courtyard.

Narrator: “Weak, groggy, just barely conscious, Spider-Man has his fall broken by a tree, as he finally slumps to the ground… in defeat!”

Peter: “He beat me! I – I never had a chance! What do I do now? My spider powers were not enough! Is this the end of Spider-Man?”

Issue 3, Scene 4: US Atomic Research Center

Doom Pool: 2D6+D8
Spider-Man: 2 PP, D8 physical stress, D12+ emotional stress

Doctor Octopus flees the hospital, reasoning that with his hostages gone, the police will soon arrive. He heads back to his old workplace (which has apparently recovered from the explosion that put him in the hospital), sneaks into the “brain center of the atomic lab”, and then seizes control of all of the machinery. The other workers attempt to eject him, but…

Security: “We can’t reach him! He’s set up electronic barriers all over the place!”

The plant is evacuated and Doc Ock gloats.

Doc Ock: “I’ve won!! The plant is mine! I am now in complete control!” (what, exactly, he wants to do with the plant, or with the chemistry set in the hospital, is never explained)

The armed forces are called in, but just kinda shrug their shoulders and set up a cordon around the atomic plant. He’s a scientist with four mechanical arms! What are our guns going to do?!

Issue 3, Scene 5: Forest Hills High School (Transition)

Doom Pool: 2D6+D8
Spider-Man: 2 PP, D6 physical stress, D6 emotional stress

ASM 03_01Peter Parker is moping about, brushing off Aunt May and telling J. Jonah Jameson that he can’t take any more photos for the Bugle. How can he go on as Spider-Man after that humiliating defeat?! Reluctantly, Pete heads to school, where he hears that Johnny Storm, the Human Torch, has been sent in to take care of Doctor Octopus.

But as it turns out, Torchy is sick, and so while he’s recuperating, the hero decides to give a pep talk to Peter’s high school class. His “never give up” speech inspires Peter, who resolves to bounce back from the defeat and take out Doctor Octopus!

Doc Ock, in true Silver Age fashion, does not inflict any lasting trauma when he stressed out Spider-Man. As a result, Spidey is left with D6 emotional stress instead of D6 emotional trauma. His physical stress is also stepped back to D6. He can make separate recovery rolls for both kinds of stress.

The physical stress is first. Pete has the edge here, since he can use his Stamina power.

Peter: Solo D10 + Aunt May’s House D8 + Stamina D8 = 2D8 (6, 7) + D10 (10) = 17 total, D8 effect.

Doom Pool: 2D6+D8 + Peter’s Stress D6 = 3D6 (1, 6, 1) + D8 (7) = 13 total, D4 effect, 2 opportunities.

Peter’s physical stress is removed.

For the emotional stress, Peter gets some help from the Human Torch’s speech. The Human Torch is a Watcher character in this instance, so we’ll just treat his help as a stunt on Peter’s part, which costs 1 PP (1 remaining). If the Torch was a player, he could try to create an Inspiring Speech asset to help with Pete’s recovery roll. Or if Johnny had some recovery-related ability, Pete could borrow that die by giving 1 PP to the Torch’s player.

Peter: Solo D10 + With Great Power Comes Great Responsibility D8 + Stunt D8 = 2D8 (8, 6) + D10 (8) = 16 total, D8 effect.

Doom Pool: 2D6+D8 + Peter’s Stress D6 = 3D6 (6, 5, 2) + D8 (6) = 12 total, D6 effect.

Peter’s emotional stress is also removed.

Peter’s crisis of faith and its resolution earns him a quick 10 XP (16 total) from his With Great Power Comes Great Responsibility milestone. That closes out that particular milestone for this issue, but Spider-Man can use it again in future stories (and oh, he will!).

Stress recovery can be some rough business unless you have someone helping you out! The dice pools are pretty low, especially for mental or emotional stress where most heroes won’t have powers to help them out. If the Doom Pool has any teeth to it at all in a transition scene, the heroes could be out of luck!

Issue 3, Scene 6: US Atomic Research Center
Doom Pool: 2D6+D8
Spider-Man: 1 PP, no stress

Peter changes into Spider-Man and hightails it over to the atomic lab. He creates a person-sized slingshot between two trees out of webbing, and uses it to catapult himself over the military cordon, landing unseen on the roof.

The military cordon isn’t a significant obstacle, so the Watcher doesn’t require any kind of roll to evade it.

Once inside the facility, Spider-Man is quickly spotted by Doctor Octopus on the security cameras, as Spider-Man wasn’t trying to hide. Peter is trying to find the chemistry lab in the plant, but before he gets there, he has to run a gauntlet of deadly machines being controlled by Otto.

There is a Security Cameras scene distinction that Doc Ock is using to keep an eye on Spider-Man. The dangerous machines are effectively a bonus power set for our villain:

REMOTE-CONTROLLED MACHINES
Electronic Blast D8, Electronic Senses D6, Enhanced Strength D8

SFX: Dangerous. If your attack action pool includes Electronic Blast, you may step back the highest die to add a d6 and step up the physical stress inflicted.

Limit: Remote Control. Shutdown Remote-Controlled Machines by removing the Security Cameras scene distinction.

Still unaware that he is being watched, Spider-Man is caught off guard when a mechanical loading arm tries to drop some machinery on him!

From a pacing standpoint, the machines are really a low-grade threat. For that reason, Doc Ock will be using the Security Cameras scene distinction as a D4, representing the difficulty in trying to attack Spider-Man via camera. The D4 distinctions will help boost the Doom Pool by the time Spider-Man finally confronts Doc Ock.

Doc Ock: Solo D10 + Security Cameras D4 + Enhanced Strength D8 + Tech Expert D8 = D4 (2) + 2D8 (4, 4) + D10 (6) = 10 total, D8 effect.
The Doom Pool steps up a D6 for the D4 distinction (D6+2D8 total).

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Senses D8 + Acrobatics Expert D8 = 3D8 (6, 1, 6) + D10 (2) = 12 total, D10 effect, 1 opportunity.
Peter gains 1 PP (2 total) for the opportunity, and the Doom Pool gains a D6 (2D6+2D8 total).

Spider-Man dodges the falling machinery.

Peter’s Spider-Sense goes wild, and he just barely leaps out of the way of the falling machinery, which crashes into the floor. There’s nothing for him to do except to keep going. As he walks by a doorway, a strange device on the other side fires an electronic blast at him!

The Electronic Blast power allows Otto to use the Dangerous SFX. This will add a D6 to his die pool, step back his highest die (from D10 to D8), and step up his effect die (which will be a D8, so it’s stepped up to D10).

Doc Ock: Solo D10 + Security Cameras D4 + Electronic Blast D8 + Dangerous SFX D6 + Tech Expert D8 = D4 (1) + D6 (6) + 3D8 (2, 4, 4) = 10 total, D10 effect, 1 opportunity.
The Doom Pool steps up a D6 for the D4 distinction (D6+3D8 total).

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Reflexes D10 + Acrobatics Expert D8 = 2D8 (6, 7) + 2D10 (4, 10) = 17 total, D10 effect.

The blast attack also misses.

Spidey dodges the attack, and realizes that Otto is only able to attack him because of the plant’s security cameras. So Spider-Man takes to the ceiling in order to avoid the roving eyes.

Spider-Man is rolling to remove the scene distinction using stealth. Otto will try to oppose his action by using the cameras against him.

Spider-Man: Solo D10 + Security Cameras D4 + Wall-Crawling D6 + Covert Rookie D6 = D4 (2) + 2D6 (2, 3) + D10 (9) = 12 total, D8 effect.
Spider-Man will spend 1 PP (1 remaining) to add the 2 to the total, bringing it up to 14 total, D8 effect.
Peter gains 1 PP (2 total) for the D4 distinction.

Doc Ock: Solo D10 + Security Cameras D8 + Electronic Senses D6 + Tech Expert D8 = D6 (6) + 2D8 (2, 1) + D10 (6) = 12 total, D8 effect, 1 opportunity.

Spider-Man spends 1 PP (1 remaining) to activate the Watcher’s opportunity.

Spider-Man wins the tie, and uses his effect die to remove the Security Cameras scene distinction, which also shuts down Doc Ock’s Remote-Controlled Machines.

Doc Ock, enraged that he can no longer see Spider-Man on the cameras, goes looking for him in person. Meanwhile, Spider-Man finds the chemistry lab and begins mixing a solution. He then rips up some insulated wiring and forms it into two loops, with several vials of the solution tied into each loop.

Spider-Man is creating an asset to help him against Doc Ock, which is a roll against the Doom Pool. He will be using the Watcher opportunity that he activated earlier as a Science stunt.

Spider-Man: Solo D10 + Chemistry Lab D8 + Science Expert D8 + Super-Stunt D10 = 2D8 (3, 7) + 2D10 (7, 6) = 14 total, D10 effect.

Doom Pool: D6+3D8 = D6 (5) + 3D8 (8, 4, 6) = 14 total, D8 effect.

Spider-Man creates a D10 Acid Solution asset.

Spider-Man: “I’ve got to move fast! It won’t be long before he finds me! There! It’s done! I still can’t be sure this will work, but I’ve got to try it!”

Spider-Man goes looking for Doc Ock, but the doctor has already snuck up on him. The doctor attacks!

The Watcher spends a D8 from the Doom Pool (D6+2D8 remaining) to have Doc Ock go first. It has to be a D8 to overcome Spider-Man’s Senses.

Doc Ock will attempt to inflict physical stress on Spider-Man with his arms. Spider-Man will respond by getting the arms to pass through the loops of insulated wire that he has made.

Doc Ock: Solo D10 + I’ll Show Them D8 + Strength 2D8 + Stretching D6 + Tech Expert D8 = D6 (1) + 4D8 (8, 8, 5, 5) + D10 (2) = 18 total, D10 effect, 1 opportunity.
The 8 was discarded as per the Multiple Arms SFX, and the 8, 5, and 5 were used for the total.

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Reflexes D10 + Combat Rookie D6 + Acid Solution D10 = D6 (5) + D8 (1) + 3D10 (5, 2, 10) = 15 total, D10 effect, 1 opportunity.
Spider-Man will spend 1 PP (0 remaining) to add the 5 to the total, bringing it up to 20 total, D10 effect, 1 opportunity.
Peter gains 1 PP (1 total) for the opportunity, and the Doom Pool gains a D6 (2D6+2D8 total).

Spider-Man will spend 1 PP (0 remaining) to keep his effect die. This is only possible because he won the reaction roll.

Spider-Man inflicts a D10 Fused Arms complication on Doc Ock.

As Doc Ock’s mechanical arms streak towards Spider-Man, Spidey manages to wrap the loops of wiring around two of them. The vials break, releasing a dissolving solution that fuses the ends of two of the arms together!

Doc Ock: “Hah! I’ve got you Spider-Man! Wha-?”

Spider-Man: “Oh no, you don’t! Now to get out of reach and watch what happens!”

Doc Ock: “You hope to defeat me with a foolish thing like this? You must be mad! Oh, I see! A chemical that fuses my metal arms together! Hmm… clever!”

Now that Doctor Octopus’ arms have been compromised, Spider-Man attempts to blind the mad scientist with his webbing.

Spider-Man is attempting to create a web-related complication, so he can use his Grapple SFX to boost his roll. As the attack is targeting Otto directly, he can use his Protective SFX to boost his roll, as his arms react to protect him.

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Reflexes D10 + Swingline D8 + Grapple SFX D6 + Fused Arms complication D10 = D6 (3) + 2D8 (8, 6) + 3D10 (6, 4, 3) = 14 total, D10 effect.
The effect is stepped up because of the Grapple SFX, making it 14 total, D12 effect.

Doc Ock: Solo D10 + I’ll Show Them D8 + Reflexes D8 + Tech Expert D8 + Protective SFX D6 = D6 (6) + 3D8 (5, 5, 1) + D10 (5) = 11 total, D10 effect, 1 opportunity.
The effect is stepped up because of the Protective SFX, making it 11 total, D12 effect, 1 opportunity.
The Watcher will spend a D8 from the Doom Pool (2D6+D8 remaining) to add the 5 to the total, making it 16 total, D12 effect, 1 opportunity.

The web attack is blocked.

Doc Ock’s mechanical arms move to block the webbing from hitting Otto. Otto then attempts to use his fused arms as a club, to batter Spider-Man into the wall!

Doc Ock is using his D10 Fused Arms complication as an asset. That costs a doom die (D6+D8 remaining), and will step up the complication afterwards. Doc Ock is also using his Multipower and Multiple Arms SFX.

Doc Ock: Solo D10 + I’ll Show Them D8 + Strength 2D8 + Stretching D6 + Tech Expert D8 + Fused Arms complication D10 = D6 (5) + 4D8 (1, 4, 1, 3) + 2D10 (6, 8) = 15 total, D8 effect, 2 opportunities.
The 8 was discarded as per the Multiple Arms SFX, and the 5, 4, and 6 were used for the total.

Spider-Man: Solo D10 + Hard-Luck Hero D4 + Reflexes D10 + Acrobatics Expert D8 + Fused Arms complication D10 = D4 (1) + D8 (7) + 3D10 (10, 8, 10) = 20 total, D10 effect, 1 opportunity.
Peter gains 2 PP (2 total) for the D4 distinction and the opportunity, and the Doom Pool gains a D6 (2D6+D8 total).

The attack misses, and Doc Ock’s Fused Arms complication gets stepped up to D12.

Spider-Man barely dodges out of the way of the fused arms!

Spider-Man: “I can’t retreat any further! My back is to the wall! I’ve got to take a desperate chance!”

As the arms renew their assault, Spidey grabs onto the end of one of the two non-fused arms, and wraps his legs around the other!

Spider-Man is trying to inflict a Grappled Arms complication on Doc Ock. From a game mechanics standpoint, this is an inferior choice, since Otto already has a D12 complication. But what the hey! Even if Spider-Man can’t use the complication die in his pool (unless he pays 1 PP to include an extra complication), it still limits what his foe can accomplish within the narrative.

Spider-Man: Solo D10 + Hard-Luck Hero D4 + Strength D10 + Combat Rookie D6 + Fused Arms complication D12 = D4 (3) + D6 (5) + 2D10 (4, 1) + D12 (11) = 16 total, D10 effect, 1 opportunity.
Peter gains 2 PP (4 total) for the D4 distinction and the opportunity, and the Doom Pool gains a D6 (3D6+D8 total).

Doc Ock will add a D8 from the Doom Pool (3D6 remaining) to his die pool.

Doc Ock: Solo D10 + I’ll Show Them D8 + Reflexes D8 + Tech Expert D8 + Doom Pool D8 = 4D8 (7, 5, 7, 8) + D10 (6) = 15 total, D10 effect.

Spider-Man inflicts a D10 Grappled Arms complication on Doc Ock.

Doc Ock now has two of his arms fused together, and the other two being grabbed by Spider-Man. This leaves him fairly helpless, so he tries to shake Spider-Man loose.

Doc Ock is taking an action to remove or step down the Grappled Arms complication.

Doc Ock: Solo D10 + I’ll Show Them D8 + Strength D10 + Tech Expert D8 = 2D8 (3, 4) + 2D10 (6, 9) = 15 total, D8 effect.

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Strength D10 + Combat Rookie D6 + Fused Arms D12 = D6 (5) + D8 (5) + 2D10 (7, 1) + D12 (7) = 14 total, D8 effect, 1 opportunity.
Peter gains 1 PP (5 total) for the opportunity, and the Doom Pool steps up a D6 (2D6+D8 total).

Doc Ock steps down the Grappled Arms complication to D8.

The arms struggle against Peter, and manage to shake one of his hands off. But Spidey uses that opportunity to try once more to shoot webbing at Otto’s face!

Does Spider-Man really need a third complication on his foe? Why not?!

Spider-Man is attempting to create a web-related complication again, so he can use his Grapple SFX to boost his roll. As the attack is targeting Otto directly, he can use his Protective SFX to boost his roll, as his arms react to protect him.

Spider-Man: Solo D10 + Wisecracker D8 + Reflexes D10 + Swingline D8 + Grapple SFX D6 + Fused Arms complication D12 = D6 (3) + 2D8 (5, 8) + 2D10 (10, 1) + D12 (1) = 18 total, D8 effect, 2 opportunities.
Spider-Man will spend 1 PP (4 remaining) to add the 5 to the total, bringing it up to 23 total, D6 effect, 2 opportunities.
The effect is stepped up because of the Grapple SFX, making it 23 total, D8 effect, 2 opportunities.
Peter gains 1 PP (5 total) for the opportunities, and the Doom Pool adds a D8 (2D6+2D8 total).

Doc Ock: Solo D10 + I’ll Show Them D8 + Reflexes D8 + Tech Expert D8 + Protective SFX D6 = D6 (4) + 3D8 (7, 5, 8) + D10 (4) = 15 total, D10 effect.
The effect is stepped up because of the Protective SFX, making it 15 total, D12 effect.

As Spider-Man’s total is more than 5 (but less than 10) greater than Doc Ock’s, Spidey’s effect die is stepped up to D10. But Doc Ock’s superior effect die of D12 steps Spider-Man’s effect back again to D8.

Spider-Man inflicts a D8 Blinded complication on Doc Ock.

This time the webbing gets through the arms, and covers Otto’s oversized shades.

Spider-Man: “I should have realized sooner, Octopus, the best defense is a smashing offense!”

Doc Ock: “That blasted web! I – I can’t see! Can’t get it off!”

While Otto tries to rip off his glasses, he loops his fused arms around Spider-Man and draws the web-head close.

Doc Ock is trying to inflict a Grabbed complication on Spider-Man. That allows him to use his Grapple SFX, in addition to his Multipower and Multiple Arms SFX. He will add a D8 from the Doom Pool (2D6+D8 remaining) to his die pool.

Doc Ock: Solo D10 + I’ll Show Them D8 + Strength 2D8 + Stretching D6 + Tech Expert D8 + Grapple SFX D6 + Doom Pool D8 = 2D6 (2, 3) + 5D8 (7, 7, 3, 4, 8) + D10 (3) = 18 total, D10 effect.
The 8 was discarded as per the Multiple Arms SFX, and the 7, 7, and 4 were used for the total.
The effect is stepped up because of the Grapple SFX, making it 18 total, D12 effect.
The Watcher will spend a D8 from the Doom Pool (2D6 remaining) to keep a D8 as an additional effect die, making it 18 total, D8+D12 effect.

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Strength D10 + Combat Rookie D6 + Fused Arms complication D12 = D6 (4) + D8 (2) + 2D10 (4, 1) + D12 (8) = 12 total, D8 effect die, 1 opportunity.
Spider-Man will spend 1 PP (4 remaining) to add the 4 to the total, bringing it up to 16 total, D8 effect, 1 opportunity.
Peter gains 1 PP (5 total) for the opportunity, and the Doom Pool adds a D6 (3D6 total).

Spider-Man loses the roll but avoids an extraordinary success on Otto’s part. Doc Ock will use the D8 effect to remove his Blinded complication, and the D12 effect to inflict a D12 Grabbed complication on Spider-Man.

Spider-Man is trapped by the fused arms, and just barely keeping the other arms at bay! He struggles to free himself from their mechanical pincers!

Spider-Man is struggling to remove the Grabbed complication on him.

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Strength D10 + Combat Rookie D6 + Fused Arms complication D12 = D6 (6) + D8 (4) + 2D10 (9, 5) + D12 (11) = 20 total, D10 effect.
Spider-Man will spend 1 PP (4 remaining) to add the 5 to the total, bringing it up to 25 total, D8 effect.

Doc Ock: Solo D10 + I’ll Show them D8 + Strength D10 + Tech Expert D8 + Grabbed complication D12 = 2D8 (3, 8) + 2D10 (2, 6) + D12 (11) = 19 total, D10 effect die.

As Spider-Man’s total is more than 5 (but less than 10) greater than Doc Ock’s, Spidey’s effect die is stepped up to D10.

Since D10 is less than D12, Spider-Man’s Grabbed complication is stepped back to D10 rather than removed.

As Spider-Man is trying to wrestle his way out of the arms, Doc Ock socks him in the jaw with his fist!

This isn’t a very impressive die pool for Otto, as he has no strength of his own and no combat training. On the other hand, the Watcher rules that Spider-Man can’t use the Fused Arms complication in his reaction, as Doc Ock isn’t attack Spidey with his arms (just holding him). Your foe’s complications and stress dice aren’t necessarily freebies for your die pool; they have to be relevant to your action or reaction.

Doc Ock: Solo D10 + I’ll Show Them D8 + Grabbed complication D10 = D8 (6) + 2D10 (7, 6) = 13 total, D10 effect.

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Reflexes D10 + Combat Rookie D6 = D6 (1) + D8 (1) + 2D10 (3, 5) = 8 total, D4 effect, 2 opportunities.
Peter gains 1 PP (5 total) for the opportunities, and the Doom Pool adds a D8 (3D6+D8 total).

Otto, amazingly, manages to inflict D10 physical stress on Peter.

Otto punches Spider-Man, who has been weakened by the struggle.

Doc Ock: “Give up fool! Sooner or later, you have to let go (of the non-fused arms), and then I’ll have you!”

Spider-Man: “I’ve got one chance… but I’ve got to time it to the split-second or I’m finished!”

Peter senses that this has to end soon or he won’t last much longer. He lets go of one of the mechanical arms and tries to sock Otto in the face before the evil scientist can capitalize on the opening!

Spider-Man has a lot of PP at this point, so he will go all-in as he tries to put Doc Ock down for the count. He will spend 2 PP (3 remaining) to add in his Reflexes and the Grappled Arms complications as extra dice for his pool. As the attack is targeting Otto directly, he can use his Protective SFX to boost his roll, as his arms react to protect him.

Spider-Man: Solo D10 + Hard-Luck Hero D8 + Reflexes D10 + Strength D10 + Combat Rookie D6 + Fused Arms complication D12 + Grappled Arms complication D10 = D6 (6) + D8 (4) + 3D10 (9, 2, 4) + D12 (4) = 15 total, D12 effect.
Spider-Man will spend 3 PP (0 remaining) to add the 2, 4, and 4 to the total, bringing it up to 25 total, D12 effect.

Doc Ock: Solo D10 + I’ll Show them D8 + Strength D10 + Tech Expert D8 + Protective SFX D6 + Grabbed complication D10 + Spider-Man’s Stress D10 = D6 (5) + 2D8 (7, 3) + 4D10 (2, 1, 5, 3) = 12 total, D10 effect, 1 opportunity.
The Watcher spends a D6 and D8 from the Doom Pool (2D6 remaining) to add the 5 and 3 to the total, bringing it up to 20 total, D10 effect, 1 opportunity.

It’s not enough. The Watcher can’t add in any of the other D10s to boost Ock’s total because there are no D10s in the Doom Pool.

As Spider-Man’s total is more than 5 (but less than 10) greater than Doc Ock’s, Spidey’s effect die is stepped up to D12+.

Spider-Man inflicts D12+ physical stress on Doc Ock. The villain is defeated, and Spider-Man earns 1 XP for recapturing the atomic plant and 3 XP for capturing Otto (20 total) as part of the Spider-Man Versus Doctor Octopus milestone.

Spider-Man’s last-ditch punch does the trick, and Dr. Otto Octavius gets knocked out. Spidey wraps Doc Ock up in as much webbing as he can and leads some military police outside to the tied-up villain. Our hero then beats a hasty retreat.

Spider-Man: “The authorities will be able to handle Doctor Octopus now! But I still have one more thing to take care of – as Spider-Man!”

Issue 3, Scene 7: Nearby Hotel (Transition)

Doom Pool: 2D6
Spider-Man: 0 PP, D8 physical stress

As part of the transition scene, Peter’s physical stress is stepped back to D8, and he has a chance to recover it. He’s elated that he didn’t hang up his webs and came back to beat the bad guy.

Spider-Man: Solo D10 + With Great Power Comes Great Responsibility D8 + Stamina D8 = 2D8 (4, 8) + D10 (7) = 15 total, D8 effect.

Doom Pool: 2D6 + Spider-Man’s Stress D8 = 2D6 (6, 5) + D8 (3) = 11 total, D8 effect.

Spider-Man’s physical stress is removed.

Spider-Man heads over to the Human Torch’s hotel, and climbing up the wall, finds his room with his Spider-Sense.

Medical Doctor: “Good news, Torch! Your temperature is down and your virus is gone! By now, your flame should be working at full strength!” (was the virus a complication, perhaps?)

Human Torch: “Great, doc! I wanna show my partners in the Fantastic Four that I can tackle Dr. Octopus alone!”

Spider-Man (appears in window): “Relax, Torch! Thanks to you, Octopus is safely under wraps! And I owe you additional thanks because, if not for you, Spider-Man might’ve been finished, too! So long, Torch! See ya around, pal!”

Human Torch: “Flamin’ fireballs! I don’t get it! What did I do?!”

The next day, the Human Torch shows off for the Forest Hills high school.

Flash: “Now there’s my idea of a hero! Why don’tcha watch and see what a real man is like, bookworm?”

Peter: “Someday I’ll tell you why, loud mouth! And I’m sure gonna enjoy it! Yes sir, it’s gonna be a real pleasure!”

The End

Final Doom Pool: 2D6
Spider-Man: 20 XP, 0 PP, no stress

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