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Kingmaker: The App – Update 9

January 23, 2016

Happy New Year, everyone! This is just a small update to address a critical bug with hex maps that are oriented the “other” way – with the flat side on the top & bottom. There are also some minor new features added.

As always, you can visit the application’s page to download the setup file. If you click on Help -> About, the version # should be 0.9.5.5.

Features

  • New Kingdom Turn tool – Fill Magic Item Slots. Upkeep Phase step 3: each District that has buildings with empty item slots has a 50% chance of filling a random single slot. This tool, found under the Turn -> Upkeep menu, shows all eligible Districts and the buildings that have empty item slots. The user can roll the % dice and input the result, or have the application roll for you. If there’s more than one building in the District, the one to add an item to can be chosen randomly as well.
  • When buildings or hex features are selected, and they reference other buildings or hex features in their description, those references are now hyperlinks that can be clicked. This allows you to better see what you’re getting with your discounts or upgrades or whatnot without having to hunt down the other buildings in the list of all buildings/features.

KMturnSS-05kingdom_mgr_info_links

Bug Fixes

  • Resolved some issues with activation keys.
  • Fixed the algorithms for “flat-top” hex maps, so that such maps would not cause an error when multiple hexes are claimed by the player kingdom.
  • Fixed an issue where if a smaller building in a district was currently selected and upgraded to a larger building (Barracks to Garrison, for example), the original building still appeared.
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7 Comments
  1. Pinkius permalink

    Does the app auto-adjust? Or would that bug be subverted by manually transforming the map file?

    • Sorry, not sure what you mean by auto-adjust. What happened is that apparently no one (including myself) had ever used the hexes oriented that way before, so when someone finally did try it out, it exposed the fact that I had never gotten around to finishing the math for them.

  2. Pinkius permalink

    So, not related to the App, but with regards to superhero rpgs, have you heard of Mutants and Masterminds? If so what do you think about it? I’ve been looking at this M&M wiki page but I’ve tried entirely PB systems before, and I got a little gunshy of that.

    • Yeah, I’ve looked at it. It’s currently on its 3rd edition, which seems to be well-liked by the people who like that sort of thing. For me, it’s a bit of a mess – too close to D&D 3e to make for a decent supers game. And yeah, the point-buy thing – unlike D&D, you can buy everything a la carte. How many feats does your Batman expy need? How many skill points? How much attack bonus? What’s the baseline? In this case I think point-buy is just giving players without system mastery the means to make a crappy character, or one who doesn’t live up to their expectations.

      Also, the presence of feats, as a separate rules thing from both skills and powers, just bugs me.

  3. Pinkius permalink

    I’ve also been investigating 13th age, Fireborn, and this thing i found on an imageboard recently people are building to emulate a futuristic souls game in ttrpg form.

    • I’ve been kinda curious about 13th Age. Not enough to read it, but I’ve generally liked what I’ve heard about it being a kind of synthesis of 3e & 4e D&D with some new stuff on top.

      • Pinkius permalink

        RE: 13th Age. There’s not too many splat books out there yet, so the feats list is pretty bare bones. I’m taking the opportunity to try rogue in it, so I haven’t looked at the spells list, but it can’t be too comprehensive either. I’ll get back to you when we’ve actually played.
        OUTs (one unique thing, pluralized) are certainly a unique way to put your mark on a game, just be sure it’s something world defining! Else you might end up as “the youngest wizard in history” or something.

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