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Torg Eternity: Character Generator

August 1, 2017

Ulisses Spiele’s Torg Eternity Kickstarter is over, and the backers have the PDFs in their hot little hands! I decided to use the PDFs to whip up a character generator for the game, which admittedly isn’t very useful to non-backers – for the moment! The rule book will be in stores soon enough, and in the meantime I wanted to be the first out of the gate with this snappy little program. It’s called TOCG – The Other Character Generator – a little play on TORG, which originally stood for The Other Roleplaying Game while it was initially being developed.

This is still a work in progress! I still have to add vehicles, and implement some of the item effects, and implement the rules for spending XP after character creation is over, but it’s mostly there.

A quick how-to: new characters get 40 points to distribute between attributes, 15 skill points to distribute between skills, 2 perks (kinda like feats), and $1,000. Attributes top out at 13 for humans (6-7 is baseline) and skills top out at 3 “adds” during chargen. The Character menu has some export options – text (in both original style and the newer format), and printable HTML (using the current character sheet, in either color or grayscale). You can also save and load characters from a file; there are some samples provided.

The game data is pulled from XML files, found in the same directory as the executable. So you can add or modify items to you heart’s content, although doing so might cause some issues if you don’t follow the existing patterns!

So anyway, enjoy if you’re a backer, or even if you’re not! I believe those coming late to the party can become after-the-fact backers through something called Backerkit? I don’t know much about that, as I am not an experienced Kickstarter backer. And in any case, the game’s planned release is in October.

As with my other software projects, this application is Windows-only and requires .NET 4.5 or later. It can be downloaded here. My version of InstallShield really does not like the program for some reason, so you’ll just have to unzip it in your desired install location, and create your own shortcuts. Sorry about that!

UPDATE: I’m putting out version 1.0 at this time. There’s probably some bugs still lurking in it, but as far as I can tell at this time it executes character creation flawlessly. Now to move on to advancement…

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From → Gaming, Software, Torg

19 Comments
  1. Ooooh, shiny!
    Never played TORG, but have a character building tool is always awesome.

  2. Ken permalink

    Love the app so far. 1 Question, trying to build a character, gave him the Miracles Perk, the generator imediately moves me to a new screen to pick my Miracles, all of which can be reviewed BUT the ‘OK’ button is greyed out so I can’t actually select any of them. Cancel is my only option. I have high enough faith to be able to cast these miracles.

    • Ken permalink

      I figured it out, the generator was waiting for me to click CTRL and pick a second miracle before letting me move on. Figured it out by clicking around a bunch and got lucky, maybe some text would be helpful? Just an idea. Love the generator, thank you so much.

  3. Great Job so far, but what do you think about creating a Name Tent as a print option, to use the character pict and some character description details.

  4. Ray G permalink

    The character builder is great! I can’t wait for the Living Land updates!

    • Thanks! 😀 I’m just about done with the updates, though I’ll probably hold back on releasing them until we have the finalized PDFs.

      • Ray G permalink

        Any update on the Living Land updates?

      • The update is that the sourcebook text hasn’t been finalized yet.

        I’m holding off because some rules bits are liable to be different, and it’s a headache to have to change the underlying data model once it’s been published. In the meantime, there’s some docs in the install directory that provide some basic tips on adding stuff to the program yourself by modifying the CustomGameData.xml file in the CustomData folder.

      • And I was hoping to get the Beta Primer too. But I didn’t expect it would take so long to get that or the final LL text. So I might just release the new version sooner rather than waiting for Ulisses.

      • Of course, right after I post that they say we’re getting the final PDFs next week!

  5. Luke permalink

    This generator is great! My group kickstarted Eternity and Living Lands. We are playing Godbox now. Can’t wait until my Animal Companion: Pteranadon is chooseable. Great job.

  6. Christopher Farino permalink

    Can’t seem to get a portrait to show on the character sheet; any advice?

  7. Tom B permalink

    A great looking app, works great! One question…is there any way to override the limits on character generation? We usually tweak starting characters before beginning, based on background or GM preference. We wanted to provide a few additional starting skill levels, but the program won’t let you save it if the numbers are negative.

    • Tom B permalink

      I figured out how to do it. It’s possible after character generation is completed, I see. With the free change option. Got it.

      • Hi Tom. You can actually change around what the limits are by editing the CustomData\CustomCharGenData.xml file. Please check out the Customizing CharGen Data.docx document in the installation directory.

      • Tom B permalink

        I’ve never edited XML documents, so the workaround should be fine. I might see if I can figure out how to increase the number of weapon slots. Three is not nearly enough. The problem is fitting what is needed on the sheet.

      • The weapon slots are not limited by the generator. That’s a limitation of the official character sheets, that there’s only three rows. The classic character sheet has more.

        Editing XML is very easy! This post goes over all you would need to know to change the chargen settings.

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