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Torg Eternity: Building a Better Gospog – Asyle

February 12, 2018

Starting off my takes on the cosm-specific gospog for Torg: Eternity is…

Asyle

Asyle is an easy one to begin with as it already met a lot of my requirements in original Torg. I keep the wolf/plant/dragon hybrid idea, but with a slightly more gradual transition between the humanoid 1st planting gospog and the lupine/dragon forms.

2nd Planting

Thorny Man-Wolf Zombie. Slightly taller than 1st plantings, these gospog have some lupine features – higher-placed and larger ears that taper to a point, pronounced snout, bigger and sharper teeth, long dangling arms, animal-ish legs, and they lean forward when they walk or run. When making a full move they can run on all fours and get a bonus to speed. Vines that grow from the seed in its chest sprout strong thorns and provide some extra protection. This gospog has adds in find & tracking, and packs are sent off to hunt down High Lord Uthorion’s enemies.

Gospog (Asyle 2nd planting)
Attributes: Charisma 5, Dexterity 9, Mind 7, Spirit 7, Strength 9
Skills: Dodge 10, Find 9, Maneuver 10, Melee Weapons 10, Missile Weapons 10, Stealth 10, Tracking 9, Unarmed Combat 12
Move: 9 (27); Tough: 11 (2); Shock: -; Wounds: –
Special Abilities:

  • Armor: Thorny roots +2.
  • Bite/Claws: Damage Strength +2 (11).
  • Fear: Willpower test or Very Stymied.
  • Mindless: Immune Intimidation, Taunt, Telepathy, mind effects.
  • Relentless: Ignores Shock damage, Fatigue.
  • Run on All Fours: Can increase run speed to 33 by moving on all fours.
  • Thorns: When the gospog grapples a target, it gets a +1 bonus to damage. It can also automatically break grapples initiated against it.
  • Undead: Immune breathing, eating, Fatigue, etc. Supernatural Evil.

3rd Planting

Giant Tentacular Wolf-Man Zombie. This gospog is bigger (size Large) and can only move on all fours, but its head still has disturbingly human features. The plant matter that infests its decaying body has lost the thorns, but it has developed prehensile tendrils that can attack and grab foes in their place. When a group howls in unison, enemies often panic and run in fear.

Gospog (Asyle 3rd planting)
Attributes: Charisma 5, Dexterity 9, Mind 7, Spirit 8, Strength 10
Skills: Dodge 11, Find 10, Intimidation 11, Maneuver 10, Stealth 10, Tracking 10, Trick (8), Unarmed Combat 13
Move: 11 (33); Tough: 12 (2); Shock: -; Wounds: 1
Special Abilities:

  • Armor: Fibrous roots +2.
  • Bite/Claws: Damage Strength +2 (12).
  • Fear: Willpower test or Very Stymied.
  • Large: +2 to be hit.
  • Mindless: Immune Intimidation, Taunt, Telepathy, mind effects.
  • Pack Howl: Gospog can provoke a Fear test outside of visual range by sitting down and howling. Targets must be able to hear howl to be affected. Additional gospog with this ability can apply penalty equal to the Combined Actions chart bonus to the test.
  • Relentless: Ignores Shock damage, Fatigue.
  • Tendrils: Can make up to 2 additional unarmed attack with Str +0 damage and no Multi-Targeting penalty.
  • Undead: Immune breathing, eating, Fatigue, etc. Supernatural Evil.

4th Planting

Giant Flying Wolf-Man Zombie. The tendrils have fused together to form bat-like plant wings, with a leafy membrane stretched between. Those grabbed by the gospog in its mouth take extra acid damage, and metal armor may be damaged.

Gospog (Asyle 4th planting)
Attributes: Charisma 5, Dexterity 9, Mind 7, Spirit 9, Strength 12
Skills: Dodge 11, Find 10, Intimidation 13, Maneuver 10, (Reality 10), Tracking 12, Trick (9), Unarmed Combat 14
Move: 11 (33); Tough: 15 (3); Shock: -; Wounds: 2
Possibilities: Sometimes (3)
Special Abilities:

  • Armor: Scaly roots +3.
  • Bite/Claws: Damage Strength +2 (14). A target grabbed in the gospog’s mouth takes an extra BD of acid damage, and if Wounded, equipped metal armor loses a point of Toughness.
  • Dread: Scene is always Dramatic when present.
  • Fear: Willpower test or Very Stymied.
  • Flight: Move 9 in the air
  • Large: +2 to be hit.
  • Mindless: Immune Intimidation, Taunt, Telepathy, mind effects.
  • Pack Howl: Gospog can provoke a Fear test outside of visual range by sitting down and howling. Targets must be able to hear howl to be affected. Additional gospog with this ability can apply penalty equal to the Combined Actions chart bonus to the test.
  • Relentless: Ignores Shock damage, Fatigue.
  • Undead: Immune breathing, eating, Fatigue, etc. Supernatural Evil.

5th Planting

Humongous Flying Acid-Breathing Wolf-Man Zombie. Size increases to Very Large. Gains an acidic breath weapon that rapidly eats through metal.

Gospog (Asyle 5th planting)
Attributes: Charisma 5, Dexterity 9, Mind 7, Spirit 9, Strength 15
Skills: Dodge 12, Find 10, Intimidation 14, Maneuver 10, Missile Weapons 13, Reality 10, Tracking 12, Trick (10), Unarmed Combat 14
Move: 11 (33); Tough: 19 (4); Shock: -; Wounds: 5
Possibilities: 5
Special Abilities:

  • Armor: Scaly roots +4.
  • Bite/Claws: Damage Strength +2 (17). A target grabbed in the gospog’s mouth takes an extra BD of acid damage, and if Wounded, equipped metal armor loses a point of Toughness.
  • Dread: Scene is always Dramatic when present.
  • Fear: Willpower test or Very Stymied.
  • Acid Breath: Breathe acid in Small Blast with 15/30/45 range and damage 16. Those who take a Wound from the attack who are wearing metal armor lose a point of Toughness from the armor.
  • Flight: Move 9 in the air
  • Mindless: Immune Intimidation, Taunt, Telepathy, mind effects.
  • Relentless: Ignores Shock damage, Fatigue.
  • Undead: Immune breathing, eating, Fatigue, etc. Supernatural Evil.
  • Very Large: +4 to be hit.
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