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Torg Eternity: Character Generator

Ulisses Spiele’s Torg Eternity Kickstarter is over, and the backers have the PDFs in their hot little hands! I decided to use the PDFs to whip up a character generator for the game, which admittedly isn’t very useful to non-backers – for the moment! The rule book will be in stores soon enough, and in the meantime I wanted to be the first out of the gate with this snappy little program. It’s called TOCG – The Other Character Generator – a little play on TORG, which originally stood for The Other Roleplaying Game while it was initially being developed.

This is still a work in progress! I still have to add vehicles, and implement some of the item effects, and implement the rules for spending XP after character creation is over, but it’s mostly there.

A quick how-to: new characters get 40 points to distribute between attributes, 15 skill points to distribute between skills, 2 perks (kinda like feats), and $1,000. Attributes top out at 13 for humans (6-7 is baseline) and skills top out at 3 “adds” during chargen. The Character menu has some export options – text (in both original style and the newer format), and printable HTML (using the current character sheet, in either color or grayscale). You can also save and load characters from a file; there are some samples provided.

The game data is pulled from XML files, found in the same directory as the executable. So you can add or modify items to you heart’s content, although doing so might cause some issues if you don’t follow the existing patterns!

So anyway, enjoy if you’re a backer, or even if you’re not! I believe those coming late to the party can become after-the-fact backers through something called Backerkit? I don’t know much about that, as I am not an experienced Kickstarter backer. And in any case, the game’s planned release is in October.

As with my other software projects, this application is Windows-only and requires .NET 4.5 or later. It can be downloaded here. My version of InstallShield really does not like the program for some reason, so you’ll just have to unzip it in your desired install location, and create your own shortcuts. Sorry about that!

UPDATE: I’m putting out version 1.0 at this time. There’s probably some bugs still lurking in it, but as far as I can tell at this time it executes character creation flawlessly. Now to move on to advancement…

Dark Sun: Sands of Blood, Part 5

Concluding the story of an old 3E Dark Sun game. Our heroes (?):

  • Krik, a thri-kreen fighter-in-training, alone and hunting for a new clutch
  • Basal, a female half-elven earth priestess, wastelander healer
  • Karick Reshaw, a male human psion (kineticist), wanderer and guide
  • Aral Karef, a male human psion (kineticist), scion of the merchant houses
  • Kanyth, a male human bard, free-spirited story teller

Read more…

Dark Sun: Sands of Blood, Part 4

Continuing the story of an old 3E Dark Sun game. Our heroes (?):

  • Krik, a thri-kreen fighter-in-training, alone and hunting for a new clutch
  • Basal, a female half-elven earth priestess, wastelander healer
  • Karick Reshaw, a male human psion (kineticist), wanderer and guide
  • Aral Karef, a male human psion (kineticist), scion of the merchant houses
  • Kanyth, a male human bard, free-spirited story teller

Read more…

Kingmaker: Blood for Blood, Session 6, Part 1

As a result of the recent mass combat victories, the Grand Magus Order (an army of human magus 3’s) and the Emperor’s Guard (an army of human fighter 5’s) had two chances of promotion, and succeeded on both of them. As a result, they each received +2 to their morale and were able to select two new tactics!

Over the next week, the rulers of Caerelia kept in touch with the leaders of House Orlovsky, House Medyved, and Restov through liberal use of the sending prayer. It was observed that sending was not unlike like a magical SMS service, which is to say it’s rather limited when you’re trying to have a discussion with several parties at once. That led to a discussion of the need for a video conferencing spell, which could then be called Scrype. 😀

The Orlovskies reported skirmishes with House Lodovka forces, which they say were prevented from joining the main loyalist army near the Brevoy capital of New Stetven. Medyved was gathering its men, and Restov was already on the defensive! Since declaring themselves free from the Dragonscale Throne, they had had to deal with incursions from the former House Rogarvia lands, which were now mostly in the hands of Surtova loyalists.

Other news reached the ears of the council: small bands of Tiger Lords were pillaging in the northwest, and a group of Swordlords had gone into the Nomen Heights with the intention of slaughtering the remaining Nomen centaurs! The Swordlords had tried several times to get the PCs to do the deed for them over the years, with little success. Now they were apparently taking advantage of the war to handle matters themselves, while Caerelia’s attention was focused elsewhere.

Magic Carpet Ride

Satampra the swashbuckler saw stopping the Swordlords as the higher priority; no doubt he felt some responsibility for what was left of the Nomen tribe after getting the last of their warriors killed. Furthermore, Caerelia and the centaurs had agreed to come to each others’ defense, which is why the centaur warriors were at that battle to begin with. There was some question if the party could track down the Swordlords in time – without knowledge of who exactly was involved, they could not scry and teleport – but Mestinous the elven wizard had a ready solution for that problem! For months, he had been working on enchanting a flying carpet, a long-held dream of the players’, which was also a handy excuse for why the wizard was no longer adventuring with the group (his player, Joe, had been consumed by work and personal matters). But the carpet was now complete! First, the PCs took the carpet – embroidered with a group portrait of the adventurers – out on a joyride. Because you always have to take a moment to enjoy the good things in life, right? After buzzing the castle towers for a bit, they pointed the carpet east to chase down the Swordlord murder party.

After some days of searching from the sky, they found their quarry and landed the carpet in front of a group of two dozen riders. The Swordlords pulled up on their reins, and after horses and carpet were dismounted, introductions were made. The leader of the riders named herself as the Swordlord Stana Aldori, a handsome woman who moved with the grace of a feline.

Once everyone’s identities were well established, Emperor Satampra informed the travelers that the Nomen tribe were under his – which is to say, Caerelia’s – protection. He went on to note that with the war against the throne underway, that this was not really the time for such shenanigans!

Stana replied, “Oh, it wouldn’t take us long. Were it not for unnecessary delays.” She then sought to convince the Emperor that he was wrong to trust the horse folk, and launched into an impassioned accounting of the Nomen’s perfidious crimes and betrayals.

“You do realize that they have a similar accounting of Restov’s actions, yes?” countered Satampra. That led to a debate as to who was more trustworthy – fellow humans, bound by common culture, or savage, monstrous half-horse creatures? Throughout the discussion, the swashbuckler found himself rather attracted to his counterpart, though he found her attitudes towards to the Nomen to be quite unreasonable.

Taking a different tack, the Emperor tried to convince Stana that the centaurs were no longer a threat, and that the generations-old vendetta could be abandoned. Or at least laid down for a time. But the Swordlords had been there before, they claimed, and would not take the chance to allow the Nomen to regain their numbers. Besides, would not Caerelia rather hold and cultivate the Heights than leaving its fertile farmland to a ragged band of nomadic monsters? Satampra would not budge, however.

In the end, the Swordlords agreed to ride back for Restov. They had not changed their minds, but it was clear how important the centaurs were to Caerelia’s ruler, and they did not wish to open a rift in the fledgling alliance. After all, Restov was going to need Caerelia’s aid to regain its independence…

Next: the caves of the kobolds!

 

Dark Sun: Sands of Blood, Part 3

Continuing the story of an old 3E Dark Sun game. Our heroes (?):

  • Krik, a thri-kreen fighter-in-training, alone and hunting for a new clutch
  • Basal, a female half-elven earth priestess, wastelander healer
  • Karick Reshaw, a male human psion (kineticist), wanderer and guide
  • Aral Karef, a male human psion (kineticist), scion of the merchant houses
  • Kanyth, a male human bard, free-spirited story teller

Read more…

Kingmaker: Blood for Blood, Session 5, Part 3

Baron Jaroslav Kruskel’s army had retreated to the border fort, while the rulers of Caerelia and their forces repaired to the nearby town of Oleg’s Gate. In the evening, the PCs discussed what to do next. Their soldiers were in better shape than the opposition’s, overall, and could probably take the fort without too much trouble. But that would be boring! Instead, Satampra the swashbuckler wanted to teleport into the command center of the fort and defeat the Baron personally while the armies battled outside. It sounded so cinematic, that the other players were all for it! They hammered out the details and waited until morning.

With the sunrise, the Caerelians marched north to the fort. Iofur the druid used wildshape to sneak into the gatehouse, where he summoned several large beasties to eat the guards while he lowered the drawbridge. That was the signal! The Emperor’s Guard and the light cavalry rushed into the breach, while Remesio the cleric used teleport to move himself, Satampra, and Orseen the warpriest into the fort commander’s chambers. There they assumed they would find Baron Kruskel, and they were correct!

Now, I had created the Baron as a middle-aged aristocrat 4/cavalier 4. He wasn’t much of a physical threat, unless mounted. Having thought that the players might try for an assassination and given his high station, I had already created some support to accompany him, a fighter 7 and a cleric of Abadar 7. When the PCs teleported in, they found Baron Jaroslav and his entourage directly outside the chamber, standing on the parapet and preparing to join the battle below.

Satampra immediately rushed forward to get in a sneak attack/vital strike combo on the Baron, but in true Satampra fashion, he flubbed his roll and missed. Then the cleric of Abadar dropped an order’s wrath on the Emperor’s head, and he flubbed his save as well, taking some moderate damage and getting dazed in the process! Remesio had been planning to flame strike the group of enemies, but hesitated because of the swashbuckler’s presence. “Do it,” urged Drew, “When do I ever fail a Reflex save?” When avoiding a spell cast by a party member, that’s when! 😀

After eating the full might of Remesio’s flame strike, Satampra was in trouble, hit point-wise. He was also blocking the doorway, preventing Orseen from getting into melee, so the warpriest created a spiritual weapon to stab in his stead. Then it was Kruskel’s bodyguard’s turn, and he scored a nice juicy critical hit against the swashbuckler! Man, my dice were smoking that evening! The only reason why Satampra was still upright at that point was that he had been blessed with a stoneskin before the battle.

Some healing magic was distributed by both parties, and then the Baron and his champion moved away from the door, with the bodyguard blocking the path to his boss and readying a vital strike against anyone that approached. When Satampra was finally able to act again, he advanced right into that readied attack and ate another serious wound. Then the priest of Abadar summoned a spiritual weapon of his own, which also smacked the Emperor. It was a pretty crummy day for the swashbuckler, all in all, and his vision of storming in and overwhelming the Baron was now in tatters.

After considering the state of affairs and how little progress they had made towards killing Jaroslav, Remesio made a command decision to bug out and dimension hopped all three PCs down to the mass combat in the courtyard below.

Charge of the Light Brigade

After Iofur lowered the drawbridge, the light cavalry was the first through the gate, where they crashed into the much more elite Rostland heavy horse. But the cavaliers were operating without the Baron’s leadership (as he was tied up in the personal-scale battle), and already down on numbers from the previous day’s battle. With the demoralization factor of losing the gatehouse added to that, they could not withstand the charge, and were routed!

The Emperor’s Guard weathered a good deal of arrows and stones in the meantime as they rushed the fort’s entrance. But once they were inside the walls, the peasants broke, and the House Kruskel army was cut down as Remesio and the others entered the fray. Caerelia was victorious! And without suffering any major losses, for once.

Baron Kruskel was taken hostage, along with the surviving knights, so that they could be ransomed back to their families at a later date. The Baron’s priest and bodyguard, on the other hand, were swiftly executed by the Emperor for giving him such a hard time. The Emperor’s Guard stayed at the fort to keep watch, while the Grand Magus Order returned to fortify Oleg’s Gate. The rulers took their prisoners and some soldiers to guard them, and headed back to their capital. They were weary but genuinely hopeful for the first time in weeks, for they had struck an unequivocal and serious blow against their much bigger neighbor!

Next: magic carpet ride!

Dark Sun: Sands of Blood, Part 2

Continuing the story of an old 3E Dark Sun game. Our heroes (?):

  • Krik, a thri-kreen fighter-in-training, alone and hunting for a new clutch
  • Basal, a female half-elven earth priestess, wastelander healer
  • Karick Reshaw, a male human psion (kineticist), wanderer and guide
  • Aral Karef, a male human psion (kineticist), scion of the merchant houses
  • Kanyth, a male human bard, free-spirited story teller

Read more…