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Kingmaker: The App – Update 18

March 16, 2019

This is a smaller update to the Kingdom Manager while I continue to chip away at the Special Edicts. There’s some bug fixes and some new features related to running kingdom turns and managing mass combats.

As always, you can visit the application’s page to download the setup file. After installation, if you click on Help -> About, the version # should be 1.1.4.0.

Features

  • When filling empty magic item slots in the kingdom, either through the Turn -> Upkeep menu or the Turn Wizard, there is now an “AUTO” button at the bottom of the tool that will automatically do all the rolls for you. You don’t get to control what items are added, but it’s much faster than having to roll for each district. A huge time saver for running turns!
  • Another upgrade to the Fill Empty Magic Item Tool is that buildings and districts that can’t actually add items (because the settlement’s Base Value is too low for the items that need to be added, for example) will no longer appear as valid choices. This is another big time saver, because if you tried to add an item to these locations it used to take a good 5-10 seconds for the application to try generating items worth less than the settlement’s Base Value before giving up. As an example, you could add a Caster’s Tower to an otherwise empty settlement (my players did this…). The Tower says you can add magic items, but by the default rules you actually can’t because they’re all worth more than the settlement’s Base Value of 0 gp. With this update, the Caster’s Tower and its district will no longer be offered as locations that can add items during the kingdom turn.
  • In the “Battle!” window, for army units that are defending cities or forts, the individual fortifications now appear in the “Other Mods” part of the window. This allows you to subtract defensive measures that don’t apply or have been destroyed from the unit’s DV. For example, a flying attacker would ignore the bonus from City Walls, so for that attack you could un-check all the City Wall items on the defending unit.
  • When you right-click on an army unit in the map view, there are some new options – “Victory!” and “Rout!” The first allows you to roll Loyalty check(s) to gain tactics and boons, and the unit’s morale increases by 1. The second reduces the unit’s morale by 1 and gives it the “Routed” condition.
  • If you right-click on an army unit in the map view and select the “Edit” option, the Edit Army window now allows you to modify the unit’s Morale.
  • There’s a new Turn tool – the Army Upkeep Tool, which at the moment is just used for dealing with Routed armies. It exists as a separate dialog in the Turn -> Upkeep Phase menu, or as part of the Turn Wizard. The tool lists all the kingdom’s armies, their consumption, and their status (if any). Routed armies can be rallied with a Loyalty check made once per kingdom turn as part of the Upkeep phase.
  • When you right-click on a hex in the map view, there’s a new option – to “disable” or “enable” a hex. This works just like disabling a building in that everything in the hex (including the settlement if there is one!) will not contribute to the kingdom’s bonuses. It also carries a side effect where new features or settlements cannot be built in the hex. It can be used to model any situation where a particular hex becomes uninhabitable or off-limits for some reason.

Bug Fixes

  • Fixed a bug that prevented opening a map file from the File -> Recent Files menu.
  • Fixed a bug that could cause an infinite loop when updating a map from a map file.
  • Fixed a crash caused by opening a character file before opening any kingdom or map files.
  • Fixed a bug where some continuous events could not be resolved in some circumstances.
  • Fixed the bonus breakdown window so that it accurately reports when settlement districts are adding to kingdom consumption.
2 Comments
  1. Downloaded.

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  2. Thanks very much!!!:-)

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